What kind of tool do you prefer? C++/Python recommend

23 hours ago 3
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A question for OpenGL experts:

How should complex textures be formed from real metal defects (3D printing, SLM method)?

What is the best way to fill complex (torn) areas [flow filling]?

How can I work with a 3D mesh in terms of texturing? Should I assign the material, or what? I cut a 3D model with a cutting plane and get layers of SLM parts. Is it possible to distribute the texture over the mesh in advance?

Has anyone done anything like this?

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