ARTICLE AD BOX
Don't know if anyone has run into this problem before. I'm making a Unity game that uses addressables for patching new content into the game after an executable is released.
My addressables work for a Windows build just fine, I'm uploading generated addressables content to GitHub pages and here's the addressable group structure
On Windows, you start on the main menu you load the AutoRunner and it works just fine, all prefabs are there
On Android, you start on the main menu and it loads just fine again, however all objects (even text) in the AutoRunner scene have missing stripped textures (shows as purple) whether it is a prefab or not.
Loading is done with Addressables.DownloadDependenciesAsync
Therefore I think its a problem with how Android Addressables package is packaging the scene specifically.
GPT has recommended many things to me in regards to checking the renderer is URP, marking the sprite materials as addressables too, and so on. Here's a specific error that shows up in the editor version of the build
