Taking from a database outside of Unity, somehow localizing it into a dynamic prefab?

3 hours ago 1
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The setup we have for our game is prefab that displays the move name + typing

In the script above the issue here is localiastion in unity is often on the prefab, and from what I see smart strings isn't enough

You can imagine the prefab basically take the info and display the info. Is there a way to use unity localization to somehow address this?

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