PixiJS slot game architecture: Synchronizing infinite reel spin animations with delayed WebSocket RNG payloads

1 day ago 2
ARTICLE AD BOX

I'm architecting the frontend of a real-money slot game using HTML5 and PixiJS. Due to strict regulatory compliance (handling player disconnects and state recovery), the frontend operates as a dumb terminal.

The flow is:

Player clicks "Spin". Frontend fires a WebSocket request to the backend and immediately starts the "infinite anticipation spin" animation. Backend processes the RNG math and replies with the final reel stops. Frontend receives the payload and seamlessly transitions the visual reels into the stopping sequence.

The Problem: When simulating high network latency (e.g., 2000ms+ delay on the WS connection), the transition between the infinite blur animation and the final stop symbols sometimes causes a visual "hiccup" or frame skip. This happens because the exact position of the reel container doesn't perfectly align with the incoming server data at the exact frame the payload arrives.

Here is my current mitigation logic using a ticker:

// Simplified Ticker logic app.ticker.add((delta) => { if (isSpinning && !rngPayloadReceived) { reel.tilePosition.y += speed * delta; // Infinite spin } else if (rngPayloadReceived) { // The jump usually happens here when trying to snap to the target Y coordinate initiateStoppingSequence(reel, targetStops); } });

Question: For those who have built production-grade casino games, what is the standard architectural pattern to mask this network-induced delay? Do you pre-calculate the landing offset dynamically based on the reel's current modulo position, or do you force the reel to complete one additional "dummy" revolution to smoothly align with the target stops?

Read Entire Article