How to implement client-side video URL extraction to minimize server-side overhead and IP blocking?

3 weeks ago 30
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I am developing a cross-platform video downloading service supporting platforms like YouTube, Twitter (X), and TikTok. Currently, the typical approach is using a backend server with yt-dlp or similar libraries to resolve video URLs.

However, we are facing two major challenges with the server-side resolution approach:

IP Rate Limiting/Blocking: Major platforms frequently block server/datacenter IP ranges.

Scalability & Cost: Processing every extraction request on the server consumes significant CPU and bandwidth as traffic grows.

I am looking for a way to move the resolution/parsing logic to the client-side (browser) so that the extraction happens using the user's own network and resources.

What I've considered:

WebAssembly (WASM): Is it feasible to compile yt-dlp (Python-based) or a similar C++/Rust-based extractor to WASM to run directly in the browser?

Browser Extensions: I understand extensions can bypass CORS, but I'm looking for a web-based (HTML5/JS) solution if possible.

CORS Proxies: Using a lightweight proxy just for the initial metadata request, then parsing the response on the client.

My Questions:

Are there any existing Javascript-based libraries that can parse video manifests (like DASH/HLS) or extract direct video URLs for these platforms without a heavy backend?

How can I handle CORS (Cross-Origin Resource Sharing) restrictions when fetching video metadata directly from the user's browser?

If a full client-side solution isn't possible, what is the best practice for a "hybrid" architecture that keeps server costs at a minimum?

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