How to identify API or WebSocket endpoints used by a browser game to send real‑time data?

1 day ago 1
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I am studying how browser games send real‑time data to the client for educational purposes.

Example page:

https://www.estrelabet.bet.br/gameplay/aviator

I want to understand how the browser receives the round multiplier values (crash values) from the server.

My goal is simply to collect these public values in Python for statistical analysis.

I am trying to identify whether the game sends the data using:

- HTTP API

- WebSocket connection

I am currently working only on an Android phone and testing with a mobile browser.

Question:

What is the best way to identify the endpoint or WebSocket used by a browser game to send real‑time round data?

If possible, how could I capture those messages and read the multiplier values in Python using libraries like:

- requests

- websocket-client

I am not trying to automate betting or access private data — only to analyze publicly transmitted round results for learning purposes.

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