ARTICLE AD BOX
I am studying how browser games send real‑time data to the client for educational purposes.
Example page:
https://www.estrelabet.bet.br/gameplay/aviator
I want to understand how the browser receives the round multiplier values (crash values) from the server.
My goal is simply to collect these public values in Python for statistical analysis.
I am trying to identify whether the game sends the data using:
- HTTP API
- WebSocket connection
I am currently working only on an Android phone and testing with a mobile browser.
Question:
What is the best way to identify the endpoint or WebSocket used by a browser game to send real‑time round data?
If possible, how could I capture those messages and read the multiplier values in Python using libraries like:
- requests
- websocket-client
I am not trying to automate betting or access private data — only to analyze publicly transmitted round results for learning purposes.
