I have a game where I put 100 toys in random space. Some times 2 toys may be spawned at a very close location, where they collide with each other, causing very abrupt movement. But after 2 seconds as physics play out, they will be settled.

The toys are of arbitrary shapes and sizes, and there's limited space in my playground container, so it's hard for me to find location for each toy to avoid the conflict.

I wonder if I can "fast forward" the physics engine for 2 seconds, so that when game starts, all toys are most likely settled? I searched online and couldn't find anything helpful.

Note: this is not a "debugging" question, but rather a "how to" question.

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