ARTICLE AD BOX
I’m currently working on a medium-sized C++ project where I need to implement a custom logging system. The requirements go beyond basic logging, and I’d like to validate my design decisions before going too far.
Context
The logger is intended to be:
Thread-safe (used across multiple worker threads)
Low-latency (minimal blocking in hot paths)
Flexible (support multiple output sinks like console and file)
Extensible (easy to add new log levels or sinks later)
Current Approach
Right now, I have:
A singleton-style global logger instance (getGlobalLogger())
A mutex-protected std::ostream-like interface
Optional file output using std::ofstream
Message formatting via std::stringstream
Example (simplified):
void Logger::log(const std::string& message) { std::lock_guard<std::mutex> lock(mutex_); if (file_out.is_open()) { file_out << message << '\n'; file_out.flush(); } std::cout << message << '\n'; }I’m concerned that the global mutex in my logger may become a bottleneck under heavy multithreading.
Would switching to a lock-free queue with a dedicated logging thread significantly improve throughput in practice?
