ARTICLE AD BOX
Are there better methods than `constexpr` in C++? Does constexpr actually provide optimization for cpu or gpu, or does it just increase reliability?
For example,
int maxVolumeCapacity = 10000; // global int height = 10; // global constexpr int volume (int x) { int volume = height * x * x * x; if(volume> maxVolumeCapacity ) { height *= 5; maxVolumeCapacity *= 100; } return volume; }is this code true or not and does it make sense to use constexpr in this situation?
