Barcode Generator Comes Back invalid Barcode when Scanned [closed]

5 days ago 10
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Deeply frustrated with this code to generate labels, I want to be able to generate barcodes when a consignment number is put in for the likes of amazon, dpd , DHL....ive tried but the barcode that gets generated comes back as an invalid barcode when its a barcode off a parcel for testing purposes....I get an error message saying the barcode should be between 20-30 lines, I have test scanned these with company scanners to test if the barcodes register but they say invalid barcode but other sites like COGNEX and TECH-IT can generate labels that work,

any help with this would be incredible

see my code,

function generateBarcode() { let barcodeValue = document.getElementById('barcodeValue').value; document.getElementById('barcode').innerHTML = ""; let svgElement = document.createElementNS("http://www.w3.org/2000/svg", "svg"); let downloadButton = document.createElement("button"); downloadButton.innerHTML = "Download Barcode as PNG"; downloadButton.setAttribute("id", "downloadButton"); document.getElementById('barcode').appendChild(svgElement); document.getElementById('barcode').appendChild(downloadButton); // Generate the barcode JsBarcode(svgElement, barcodeValue, { format: "CODE128", displayValue: true }); // Add event listener to download the barcode as PNG downloadButton.addEventListener("click", function () { svgToPng(svgElement, barcodeValue); }); } function svgToPng(svgElement, barcodeValue) { // Create an image from the SVG content let svgData = new XMLSerializer().serializeToString(svgElement); let svgBlob = new Blob([svgData], { type: 'image/svg+xml;charset=utf-8' }); let url = URL.createObjectURL(svgBlob); let img = new Image(); img.onload = function () { // Create a canvas element and draw the image onto it let canvas = document.createElement("canvas"); canvas.width = img.width; canvas.height = img.height; let ctx = canvas.getContext("2d"); ctx.drawImage(img, 0, 0); // Convert the canvas to a PNG and trigger the download let pngData = canvas.toDataURL("image/png"); let link = document.createElement('a'); link.href = pngData; link.download = 'barcode_' + barcodeValue + '.png'; document.body.appendChild(link); link.click(); document.body.removeChild(link); // Clean up the URL object URL.revokeObjectURL(url); }; img.src = url; } <div class="container"> <h2>Generate Barcode</h2> <input id="barcodeValue" type="text" placeholder="Enter your label number..."> <button id="generateBarcode" onclick="generateBarcode()"><b>Generate Barcode</b></button> <div id="barcode"></div> </div>
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