ARTICLE AD BOX
I am trying to debug a Unity game on an Android device by following the instructions here.
When I click either Patch And Run or Build And Run on the Build Profiles screen in Unity, the game launches on my device but when I try to click Attach to Unity in Visual Studio 2026 the device is not listed as a Unity instance to attach to. Only the instance running on my Windows laptop is shown in the list. If I click Attach to Unity without choosing an instance, I think it is attaching to the instance on my laptop and my breakpoints never hit.
Version Info
Unity: 6000.2.8f1
Visual Studio Community: 18.3.1 (Game Development with Unity workload installed)
Android: 16.0 ("Baklava"), API Level 36.1
Unity Build Settings
Development Build: Yes
Script Debugging: Yes
Wait for Managed Debugger: Yes
C++ Compiler Configuration: Development
